To begin, open your project in the Unreal Engine 5 or a newer version of the editor.  Next, access the New C++ Class Dialog by selecting Tools  and then New C++ Class .  From there, create a new "None" class and press "Create Class."  You might receive a warning message regarding the game module compilation, but you can disregard it and choose "No."  After closing any pop-ups, warnings, or success notifications, exit the Editor.  Proceed to your project's folder, right-click on the .uproject file, and select "Generate Visual Studio project files."  Double-click your project's .sln file to open it in Visual Studio.   In Visual Studio's Solution Explorer, find and choose your project.  Select "Development Editor" in the build configuration drop-down menu.  Right-click on your project and select "Build" to compile it without any errors.  Afterward, set the build configuration drop-down menu to "Development" ...