Skip to main content

Work around for Broadcast receiver not working in Chinese mobiles

If you're having trouble with your Android app not responding to certain events in Mi, Oppo, Vivo or Letv devices it's not your fault.
This could include and is not limited to, service app not working properly, push notifications not working properly, application not opening up when intended. 
It is because of the extensive battery saver and the so-called saving the user from apps spamming their activity.

Here's the funniest part about it

We wrote to someone very senior at Xiaomi. He reverted that they manually whitelist a few apps, and the rest are by default disallowed from accessing the notifications folder. This was the response. "This usually happens because of whitelisting of apps that can access notifications folder. This is a feature to ensure the user is protected from spam and also helps to ensure RAM/battery usage optimization." We asked what the process was to get an app whitelisted, and did not get a response.  

This is coming from a post about GCM push notifications not working on Mi devices here.
https://stackoverflow.com/questions/40814126/gcm-push-notifications-for-android-devices-are-not-working-on-mi-and-letv-mobile/40932178#40932178

Funny because Chinese mobile manufacturers like Xiaomi, Oppo and Vivo first flood their phones with bloatware nobody asks for and even shove their useless articles and sponsored apps to users and here we see them talking about how they want to protect the user from spam and RAM and battery consumption.

The only solution is to get extensive permissions from the user which will be done manually and cannot be programmed for easiness.
What all permissions?
First, we need a permission to auto-start the application and then the permission to display pop-up window. 
App Settings > Permissions > Auto-Start
App Settings > Other Permissions > Display Pop-up

The most convenient workaround is to ask the user to manually permit these setting and open the settings page for the end-user.
This can be done by making a settings button that opens up the settings page.

settings = (Button)findViewById(R.id.settings);
settings.setOnClickListener(new View.OnClickListener() {
            @Override
            public void onClick(View v) {
                Intent intent = new Intent(Settings.ACTION_APPLICATION_DETAILS_SETTINGS);
                Uri uri = Uri.fromParts("package", getPackageName(), null);
                intent.setData(uri);
                startActivity(intent);
            }
        });

Useful links if you'd like to explore more.


Comments

Popular posts from this blog

Unity Mobile Game Optimization Checklist

- On Image and Text components that aren’t interacted with you can uncheck “Raycast Target” on it, as it will remove them from any Raycast calculus. - Click on your textures in your “Project” window. Click on the “Advanced” arrow, and now check “Generate Mip Maps”, Unity especially recommends it for faster texture loading time and a lower rendering time. - Set the “Shadow Cascades” to “No Cascades” (Quality settings) - If you have dynamic UI elements like a Scroll Rect with a lot of elements to visualize, a good practice is to turn off the pixel perfect check box on the canvas that contains the list and disable the items that aren’t visible on the screen. - Set all non moving objects to "Static" - Above Unity3d 2017.2 you should turn off "autoSyncTransforms" on the Physics tab - Always use Crunch Compression Low on textures - Try to keep the “Collision Detection Mode” on “Discrete” if possible, as “Dynamic” demands more performance. - You can go to the TimeManager w...

How to make download file button in react js

To create a download file button in React.js, follow these steps: Import the necessary dependencies: javascript Copy code import React from 'react' ; import { saveAs } from 'file-saver' ; Create a function that handles the download action: javascript Copy code const handleDownload = ( ) => { // Create a new Blob object with the desired content const fileContent = 'This is the content of the file you want to download.' ; const blob = new Blob ([fileContent], { type : 'text/plain;charset=utf-8' }); // Use the saveAs function from the file-saver library to initiate the download saveAs (blob, 'download.txt' ); }; Create a button component and attach the handleDownload function to the button's onClick event: javascript Copy code const DownloadButton = ( ) => { return ( < button onClick = {handleDownload} > Download File </ button > ); }; Use the DownloadButton component wherever ...

How to Convert Unreal Engine 5.1 Blueprint Project to C++ Project

To begin, open your project in the Unreal Engine 5 or a newer version of the editor.  Next, access the New C++ Class Dialog by selecting Tools and then New C++ Class .  From there, create a new "None" class and press "Create Class."  You might receive a warning message regarding the game module compilation, but you can disregard it and choose "No."  After closing any pop-ups, warnings, or success notifications, exit the Editor.  Proceed to your project's folder, right-click on the .uproject file, and select "Generate Visual Studio project files."  Double-click your project's .sln file to open it in Visual Studio.  In Visual Studio's Solution Explorer, find and choose your project.  Select "Development Editor" in the build configuration drop-down menu.  Right-click on your project and select "Build" to compile it without any errors.  Afterward, set the build configuration drop-down menu to "Development" ...